School of Informatics - 2021/22

Course Information

Content

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    Course Summary

    Algorithmic Game Theory and its Applications (AGTA) is a 10 credit course at Level 11, normally taken in Year 4. It runs in Semester 2. The exam is in April/May, and is worth 80% of the course mark. The University descriptor is here.
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    Course Outline

    * Examples of diverse games.
    * Zero-sum two-person games: LP, simplex, LP-duality, mixed strategies and the minimax theorem.
    * General games in strategic form:
    o Equilibria and Nash's theorem.
    o 2-player equilibria: Lemke-Howson algorithm and its variants.
    * Games in Extensive form (mainly zero-sum, perfect information):
    o Game trees. Relation to Strategic games.
    o And/Or game graphs and reachability games.
    o bisimulation, simulation, parity games, and other omega-games on automata(finitely presented, infinite duration games).
    o mean value games, MDPs, and stochastic games.
    * Mechanism design and inverse game theory: designing games where selfish players will behave as desired.
    o Vickery auctions and other mechanisms.
    o Combinatorial auctions.
    o Incentive structures for the internet.

    Relevant QAA Computing Curriculum Sections: Artificial Intelligence, Data Structures and Algorithms, e-commerce, Simulation and Modelling, Theoretical Computing

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    Timetable

    If you are looking for your class times for this course, these can be found via your University of Edinburgh calendar (links provided below):
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    Informatics Teaching Organisation: Information for Students

    You can also email the Informatics Teaching Organisation (ITO) at ito@inf.ed.ac.uk  or the Student Support Team (SST) at inf-sst@inf.ed.ac.uk.